![]() ![]() A lot of characters’ textures are very pixellated, a standard for DS graphics. You can tell what everything is, and you can control the camera around when you need to. The graphics for this game are slightly improved from the original. You could always try using the touch screen for directional input, but that’s more trouble than it’s worth. It’s a bit inaccurate but easy to get used to. ![]() The biggest thing that hurts this game, gameplay-wise, is that you’re no controlling these characters in a 360 degree space with a D-pad, allowing you to “point” in eight directions. They’re like what you’d get for smartphones. There’s also a bunch of little mini games which are all fun, but there’s not much to say about them. Each time you get one, you get thrown back to the “overworld”. ![]() Instead of your powerup determining how close to losing, the characters have a life meter (which again doubles as their oxygen meter).Įach “stage” is a hunt for the Power Stars, which plays the role of objectives, and getting a lot of them opens up other worlds. The winged cap is still in this game, and I think only Mario can use it, but I’m not to sure on that.Īgain, enemies can be defeated by jumping on them or by fist-fighting them to oblivion. Yoshi can eat enemies, skitter jump, and turn into the other three characters Mario can blow up like a balloon and float Luigi can vanish and skitter jump and Wario can break bricks and turn into metal. That is, aside from Mario, Yoshi, Luigi, and Wario are also playable and each have unique abilities. The biggest difference that there is between this game and its original is the inclusion of multiple playable characters. This is a port/remake of that game, with certain added goodies and remixed objectives. Some areas are so easy they’re boring, whereas others require some hyper-specific trick jumps and feats only an expert could pull off without trying 200 times.Super Mario 64 was one of the best reasons you could have for owning an N64, next to the two Zelda games and others. The reason it’s not higher in the ranking is simply that the quality of level design varies more than it should. Some of which you’ll have to find by exploring the overworld with a detective’s lens, as the creator made it a point to hide every secret very well. It features 130 stars to collect throughout many custom levels. It adds many levels and showcases a lot of what’s possible through these modifications. Super Mario 64: The Green StarsĪ pretty good option to try out ROM hacks and decide whether or not it’s for you is Kampel64’s SM64: The Green Stars. I’ll do my part to fan the flames of ROM hacking and share what I think are the 10 best Super Mario 64 ROM hacks ever made. It’s especially impressive considering the weird and frankly antique way the game is coded, which is to be expected from a pioneer of the 64-bit era. I’ve recently gotten into hacks for Nintendo’s classic Super Mario 64 and I can’t help but admire the work put into them. And consider Super Mario 64, arguably one of the best platformers out of Nintendo’s library… it’s got a lot out there. Nintendo is known for being hard on ROM hacking communities, but they endure thanks to the love all of these creators. ![]() It’s made by fans, for fans, and that’s just a beautiful thing. I’ve always been impressed by the drive of people who create mods and ROM hacks for their favorite games. ![]()
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